Body Re-Architecture And Texture

Body Re-Architecture:

Code link:

1. How does it change the body’s architecture?

The sketch changes the orientation of parts of the body, which replaces the legs with arms and vice versa. It provides some kind of upside down illusion when people move.

2. How does it make you want to move?

It makes people feel like being an animal, because animals like cats tend to move arms more frequently rather than legs, and the replacement in this sketch makes people feel like crawling.

Because of the delay side effects, you can watch your moving transitions which is also fun to observe your movement. What’s hard to do is that it only allows users moving in short distance to map the whole body onto the canvas, so if they move out of range, the sketch would be glitchy and starts being malfunctioning.

3. Creator of the sketch: What was your intent?

I want to create a simple illusion for people to feel their limbs in a different way, and to see how people can maintain the usual moving patterns by switching their legs and arms.

To explore further more on this experiment, I’ve got a really useful feedback from Corbin and Chloe, which is to split the body into two parts, one side is normal (no limbs switching) body showing full color schemes, and the other one is the switched mapping with only skeletons showing.

Body Texture:

Code link:

1. What is the body made of?

The whole canvas is covered by grids which the user is trapped in.

2. Describe the substance with 5 adjectives: Stretchy? Rock-hard? Bubbly?

Stretchy, hard (twig), but also smooth since it’s roaming around the window.

3. What about the sketch makes it feel this way?

Although the grids are in 2D, mapping with human bodies would combine the 3D with it, so that people can feel like they are trapped in the 2D world.

4. What could be improved?

The scale should be bigger since we’re taking the whole body, and thus make it more intuitive.

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