Observation of Bobst Library’s Checkout Machine

Self-checkout machine in NYU Bobst Library


NYU Bobst library provides self checkout service for students to borrow books and login their ID info, so the target audience is aged from 18 to 30 and they are all well-educated. I observed people’s reactions for one hour while 9 people used self-checkout machine. Continue reading “Observation of Bobst Library’s Checkout Machine”

LOVE Machine


Thermistors are variable resistors that change their resistance with temperature. So I used a thermistor and 8 LEDs to create a LOVE machine. The user can put his hand on the thermistor to test the temperature and the heat of his love, as a result, the LEDs might light up (starting from the upper left one, each LED lights up counter-clockwise) depending on the heat. Continue reading “LOVE Machine”

A Combinational Switch

I made a switch which can be easily combined and assembled. The main board is connected to the ground, and each of the other board is connected to different LEDs. You can enlighten different LEDs by inserting the corresponding board to the mainboard. In this way, you can control which LED to light up or just connect them in parallel so that all LEDS get enlightened. Continue reading “A Combinational Switch”

Introductory Blog for Physical Interactivity

How would you define physical interaction? What makes for good physical interaction? Are there works from others that you would say are good examples of digital technology that are not interactive?

Chris Crawford’s definition of interactivity in his book “The Art of Interactive Design” is a cyclic process in which two actors alternately listen, think, and speak. In my opinion, physical interactivity handles the relationship between users, media, and the environment; the media can be a screen or a switch.

Continue reading “Introductory Blog for Physical Interactivity”