Facial Expression Recognition
Generative Arts and Dynamic Patterns
Finally combine the p5 with arduino! Exciting!
So I modify my last ICM sketch that creates weird twisting drawings, and team up with Mona to combine the potentiometer on breadboard with my sketch. We just use the analogRead from the potentiometer, and map it from (0,1023) to (30,270), which represents the colors of my particles.
I use the ultrasonic sensor to measure distance, which is mapped to angles of two servo motors to create happy or sad faces. When people are coming nearer to the sensor, the face may gradually turn to a laugh one; otherwise, it would turn to a sad face.
Continue reading ““Don’t Leave Me” Machine”
Self-checkout machine in NYU Bobst Library
NYU Bobst library provides self checkout service for students to borrow books and login their ID info, so the target audience is aged from 18 to 30 and they are all well-educated. I observed people’s reactions for one hour while 9 people used self-checkout machine. Continue reading “Observation of Bobst Library’s Checkout Machine”
Thermistors are variable resistors that change their resistance with temperature. So I used a thermistor and 8 LEDs to create a LOVE machine. The user can put his hand on the thermistor to test the temperature and the heat of his love, as a result, the LEDs might light up (starting from the upper left one, each LED lights up counter-clockwise) depending on the heat. Continue reading “LOVE Machine”
I made a switch which can be easily combined and assembled. The main board is connected to the ground, and each of the other board is connected to different LEDs. You can enlighten different LEDs by inserting the corresponding board to the mainboard. In this way, you can control which LED to light up or just connect them in parallel so that all LEDS get enlightened. Continue reading “A Combinational Switch”
How would you define physical interaction? What makes for good physical interaction? Are there works from others that you would say are good examples of digital technology that are not interactive?
Chris Crawford’s definition of interactivity in his book “The Art of Interactive Design” is a cyclic process in which two actors alternately listen, think, and speak. In my opinion, physical interactivity handles the relationship between users, media, and the environment; the media can be a screen or a switch.
Continue reading “Introductory Blog for Physical Interactivity”