A Combinational Switch

I made a switch which can be easily combined and assembled. The main board is connected to the ground, and each of the other board is connected to different LEDs. You can enlighten different LEDs by inserting the corresponding board to the mainboard. In this way, you can control which LED to light up or just connect them in parallel so that all LEDS get enlightened. Continue reading “A Combinational Switch”

Experimental storytelling of Bloodchild

Bloodchild and Other Stories is a short science fiction story written by Octavia E. Butler. It erases the concept of gender where Terran’s men usually provide host bodies for parasitic Zerg species, but interestingly she presents the colonial story in a twisted mix of bloody and warm scenes. This week, Bryan Hsu and I decided to make a 3-min sound piece focusing on the section when Gan goes out to slaughter an achti.

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Design Analysis of An Album Cover

I chose an album cover from my favorite Japanese band Supercar; the CD album is called “B.” My personal preference is the design related to loops, iterations, or other magical mathematical transformations. And this CD cover firstly caught my eyes with its beautiful curved paths.

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Introductory Blog for Physical Interactivity

How would you define physical interaction? What makes for good physical interaction? Are there works from others that you would say are good examples of digital technology that are not interactive?

Chris Crawford’s definition of interactivity in his book “The Art of Interactive Design” is a cyclic process in which two actors alternately listen, think, and speak. In my opinion, physical interactivity handles the relationship between users, media, and the environment; the media can be a screen or a switch.

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