Click the mouse to create a random seed.
Try these inputs:
Press key 1: change the stroke color
Press key f: freeze the movement, press again to resume
Mouse Click: start a new circle-like form
Press Delete: restart drawing
The Memory Pill
What if you could buy someone’s memory? Or record every emotion you felt and play it back exactly as it was? Would you want to?
Continue reading “Storyboard Design”
OK, this is my first wooden fabrication since last week I only made a silly flashlight on a foam board…The assignment is to make multiple 5 or more objects, so I decided to make a set of wooden pieces that can be combined to each other.
Continue reading “Constructive interlocking wood pieces”
I made a switch which can be easily combined and assembled. The main board is connected to the ground, and each of the other board is connected to different LEDs. You can enlighten different LEDs by inserting the corresponding board to the mainboard. In this way, you can control which LED to light up or just connect them in parallel so that all LEDS get enlightened. Continue reading “A Combinational Switch”
Bloodchild and Other Stories is a short science fiction story written by Octavia E. Butler. It erases the concept of gender where Terran’s men usually provide host bodies for parasitic Zerg species, but interestingly she presents the colonial story in a twisted mix of bloody and warm scenes. This week, Bryan Hsu and I decided to make a 3-min sound piece focusing on the section when Gan goes out to slaughter an achti.
Continue reading “Experimental storytelling of Bloodchild”
My first attempt to a fabrication piece did not go to the wooden stuff, and I am focusing on the portable and light-weighted aspect for building a flashlight that is convenient for people to carry.
Continue reading “Flashlight”
I chose an album cover from my favorite Japanese band Supercar; the CD album is called “B.” My personal preference is the design related to loops, iterations, or other magical mathematical transformations. And this CD cover firstly caught my eyes with its beautiful curved paths.
Continue reading “Design Analysis of An Album Cover”
How would you define physical interaction? What makes for good physical interaction? Are there works from others that you would say are good examples of digital technology that are not interactive?
Chris Crawford’s definition of interactivity in his book “The Art of Interactive Design” is a cyclic process in which two actors alternately listen, think, and speak. In my opinion, physical interactivity handles the relationship between users, media, and the environment; the media can be a screen or a switch.
Continue reading “Introductory Blog for Physical Interactivity”